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Do you know the game histori???READ THIS

The history of the video game goes back
farther than you may have imagined about entertaiment.The first ancestor of the game we play today is a game named "Tennis for
Two" that was introduced by inventor John Higginbotham back in 1958. This
video game prominent of a horizontal
line across the screen with a short
perpendicular line to represent the
net(in my country called ping-pong). In the 1960's the first interactive video game called Spacewar was invented and then the first game that was played using a television. Then, in
the early 1970's the first video arcade
game called "Computer Space" was
introduced. Then in the mid1970's a new
little company called Atari came out with a game known as "Pong" that
people could play at home. The first two
copyrighted video game products were
sold in 1980 by Atari. We've come far in
the past 26 years or so. Now there are thousands of games on
the market and a number of game
systems as well. They keep improving
the features and the products. You can
even download games to play on your
cell phone or play a video game on your watch. You can have a game with 3-D
graphics, amazing sound quality and
realistic movements. The Playstation 2,
the X-Box, and the Game Cube are
some of the bigger names in the
industry. The new Playstation 3 is creating a buzz with its ability to burn
DVDs. There are some concerns associated
with the explosion of the video game
industry. Children are more obese and
less active than ever before and some
feel that these games are partially to
blame. In response, the video game manufacturers have come up with
interactive games with "dance pads"
that allow players to replicate dance
moves. Some people are also concerned
with the amount of violence and
sexuality on these games. They see a direct connection with the rise in
violence and crime in society. Now the
industry is working with an independent
advisory board which rates the games
for content and age appropriateness.
This is a great tool for families who want to control the types of media that
come into their home. The entertainment software industry
will continue to improve the products
and technology out on the market
today in response to consumer demand-
the history of this product is far from
over, but it has come a long way already.
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About Ryan Smith

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